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From Idea to App Store: An Adventure in Game Dev

What follows is a reasonably lengthy account of how my first ever game went from a vague idea to breaking the top 25 apps in the App Store. Over 2011-2012 I learnt to program and successfully released a reasonably popular iOS game, Pumped: BMX.

via Pocket http://www.gamasutra.com/blogs/AdamHunt/20130715/196307/From_Idea_to_App_Store_An_Adventure_in_Game_Dev.php